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Technology
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I'm especially excited
about our technology projects for this year. Students will be using a variety of software programs this
year to complete technology integration projects for our classroom as well as
for collaborative projects with students from other schools. This year we will be participating in
the Quest Atlantis project (http://www.questatlantis.org/).
Quest
Atlantis (QA) is a learning and teaching project that uses a 3D multi-user
environment to immerse children, ages 9-12, in educational tasks. Building on strategies from online
role-playing games, QA combines strategies used in the commercial gaming
environment with lessons from educational research on learning and
motivation. It allows users to travel to virtual places to perform
educational activities (known as Quests), talk with other users and mentors,
and build virtual personae. A Quest is an engaging curricular task designed
to be entertaining yet educational.
Each Quest is connected to local academic standards. Completing Quests requires that
members participate in real-world, socially and academically meaningful
activities, such as conducting environmental studies, researching other
cultures, calculating frequency distributions, analyzing newspaper articles,
interviewing community members, and developing action plans.
We look forward to participating in a quest called,
“Diversity Affirmation”, a unit on diversity designed to spark the interest
of Questers in thinking and talking about what diversity means. In addition to Quest Atlantis, we
look forward to using our technology to create graphic organizers, webpages,
electronic portfolios, electronic presentations, electronic storybooks, an
electronic yearbook, and historical timelines.
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