Technology


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I'm especially excited about our technology projects for this year.  Students will be using a variety of software programs this year to complete technology integration projects for our classroom as well as for collaborative projects with students from other schools.  This year we will be participating in the Quest Atlantis project (http://www.questatlantis.org/). Quest Atlantis (QA) is a learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-12, in educational tasks.  Building on strategies from online role-playing games, QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. A Quest is an engaging curricular task designed to be entertaining yet educational. 

Each Quest is connected to local academic standards.  Completing Quests requires that members participate in real-world, socially and academically meaningful activities, such as conducting environmental studies, researching other cultures, calculating frequency distributions, analyzing newspaper articles, interviewing community members, and developing action plans.  

We look forward to participating in a quest called, “Diversity Affirmation”, a unit on diversity designed to spark the interest of Questers in thinking and talking about what diversity means. 

In addition to Quest Atlantis, we look forward to using our technology to create graphic organizers, webpages, electronic portfolios, electronic presentations, electronic storybooks, an electronic yearbook, and historical timelines.

 

 

 

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